Paracord Anti-tekenband Binky XL
SKU: 14924734013

Paracord Anti-tekenband Binky XL

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Description

Paracord Anti-tekenband Binky XLParacord Anti tekenband Binky XL Anti tekenband van paracord in de kleur blauw en zwart, incl bijpassende kleur sluiting en metalen stoppers Halsmaat 43 51 cm maat XL LET OP: De paracord niet als een halsband gebruiken In onze eigen handgemaakte anti tekenbanden van originele paracord zitten EM X kralen geknoopt. EM betekent Effectieve Micro Organismen. De kralen zijn gemaakt van speciale keramiek (klei). In de keramiek zitten zo'n 80 verschillende

Paracord Anti-tekenband Binky XL

Anti-tekenband van paracord in de kleur blauw en zwart, incl bijpassende kleur sluiting en metalen stoppers

Halsmaat 43 - 51 cm maat XL

LET OP: De paracord niet als een halsband gebruiken

In onze eigen handgemaakte anti-tekenbanden van originele paracord zitten EM-X kralen geknoopt. EM betekent Effectieve Micro Organismen. 
De kralen zijn gemaakt van speciale keramiek (klei). In de keramiek zitten zo'n 80 verschillende micro-organismen meegebakken. Deze micro-organismen hebben een gunstige werking op jouw bulletje. Deze micro-organismen geven een bepaalde energie af (een soort trilling). Deze trilling kunnen jij en jouw bulletje niet voelen, maar de teken wel. Teken vinden deze trilling vervelend, en zullen zich daardoor niet of minder snel vastbijten op de vacht van jouw bulletje. Ook verhogen ze de weerstand van jouw bulletje.

Werking:

Voor de allereerste keer dragen ook eerst afspoelen en in de zon te drogen leggen. Voor de beste werking van de keramiek kralen is het beste als de band constant gedragen wordt. 
De inwerkperiode van keramiek bedraagt ongeveer 2-3 weken, dan werkt de band optimaal.

Onderhoud:

Doe de band 1 x in de 2 weken onder water (zonder reinigingsmiddelen) schoonmaken/afspoelen en in het zonlicht of anders in daglicht laten drogen. Hierdoor laadt het keramiek zich weer op. Gebruik geen zeep bij de anti-tekenband!

Zwemmen: Uw bulletje kan gewoon met het bandje in het water, zolang  dit niet in chloorwater  is. Het chloor kan namelijk de werking van de EM-X kralen negatief beïnvloeden, dus in dit geval het bandje afdoen.

Let op:

Het is en blijft keramiek! De kralen kunnen bij een val of te wild spelen breken!

Blijf na de wandeling je bulletje wel altijd controleren, want net als bij andere anti-tekenproducten (ook producten die chemicaliën bevatten), geeft de band geen 100% garantie.

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SKU: 14924734013

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4.4 ★★★★★
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Verified Purchase
Mike Athey
Los Angeles, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Carnegie, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Bozeman, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Fort Morgan, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Bozeman, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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