BGA Timing Chain Kit Set 170 Links fits Honda Civic VII 2001-2005 2.0
SKU: 6814582997

BGA Timing Chain Kit Set 170 Links fits Honda Civic VII 2001-2005 2.0

Sale price$101.25 Regular price$112.50
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

BGA Timing Chain Kit Set 170 Links fits Honda Civic VII 2001-2005 2.0Description This BGA Timing Chain Kit (Part Number TC2540VFK) is OE quality replacement, supplied for direct fitment to compatible vehicles. Specifications Brand BGA Part Type Timing Chain Kit Supplementary Article Supplementary Info with gears Number of chain links 170 Chain Type Silent Chain Valve Control for engines with variable valve timing Manufacturer Part Number TC2540VFK Vehicle Compatibility Use the vehicle compatibility checker above to

Description

This BGA Timing Chain Kit (Part Number TC2540VFK) is OE-quality replacement, supplied for direct fitment to compatible vehicles.

Specifications

Brand BGA
Part Type Timing Chain Kit
Supplementary Article/Supplementary Info with gears
Number of chain links 170
Chain Type Silent Chain
Valve Control for engines with variable valve timing
Manufacturer Part Number TC2540VFK

Vehicle Compatibility

Use the vehicle compatibility checker above to confirm fitment to your registration. This part fits the following vehicles:

Make Model Years
Honda CIVIC VII Hatchback (EU, EP, EV) 2001-2005

OEM References

This part is a direct OE-quality replacement for the following original equipment manufacturer part numbers:

Make Reference
Honda 13620-RAA-A02, 14210-PRB-A00, 14310-RBC-003, 14401-PNA-004, 14510-PRB-A01, 14520-PNA-003, 14530-PNA-003, 14540-RWC-A02, 91212-PNC-003

Why Buy BGA?

BGA is a trusted name in OE-quality replacement parts. Every component is manufactured to original equipment standards, providing reliable performance, exact fitment and long service life.

  • OE-quality construction
  • Tested to manufacturer specifications
  • Trusted by professional workshops
  • Backed by manufacturer warranty
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 6814582997

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 326 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Charlottesville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Omaha, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Louisville, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Natrona Heights, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products