Harry Potter Boxed Set. The Complete Collection
SKU: 58836007

Harry Potter Boxed Set. The Complete Collection

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Harry Potter Boxed Set. The Complete CollectionHarry Potter Boxed Set. The Complete Collection J. K. Rowling is the author of the record breaking, multi award winning Harry Potter novels. Loved by fans around the world, the series has sold over 500 million copies, been translated into 80 languages, and made into eight blockbuster films. She has written three companion volumes in aid of charity: Quidditch Through the Ages and Fantastic Beasts and Where to Find Them (in aid of Comic Relief and

Harry Potter Boxed Set. The Complete Collection

J.K. Rowling is the author of the record-breaking, multi-award-winning Harry Potter novels. Loved by fans around the world, the series has sold over 500 million copies, been translated into 80 languages, and made into eight blockbuster films. She has written three companion volumes in aid of charity: Quidditch Through the Ages and Fantastic Beasts and Where to Find Them (in aid of Comic Relief and Lumos), and The Tales of Beedle the Bard (in aid of Lumos), as well as a screenplay inspired by Fantastic Beasts and Where to Find Them, which marked the start of a five-film series to be written by the author. She has also collaborated on a stage play, Harry Potter and the Cursed Child Parts One and Two, which opened in London's West End in the summer of 2016 and on Broadway in early 2018. In 2012, J.K. Rowling's digital company Pottermore was launched, where fans can enjoy news, features and articles, as well as original content from J.K. Rowling. She is also the author of The Casual Vacancy, a novel for adult readers, and the Strike crime series, written under the pseudonym Robert Galbraith. She has received many awards and honours, including an OBE and Companion of Honour, France's Légion d'honneur, and the Hans Christian Andersen Award.

These adult editions of J.K. Rowling's Harry Potter novels have been stylishly redesigned to showcase beautiful jackets by renowned woodcut artist Andrew Davidson. This spectacular box set includes all seven novels and is perfect for Harry Potter novices and collectors alike.Contains (in reading order): Harry Potter and the Philosopher's Stone, Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban, Harry Potter and the Goblet of Fire, Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince, and Harry Potter and the Deathly Hallows.One of the greatest literary adventures of modern timesHogwarts is a creation of geniusAn incredibly gifted novelist ... The fact that Harry attracted adults as well as children has never surprised me. J.K. Rowling has set the standard: it's a high one

SPECIFICATIONS:

Author:Joanne Rowling - Джоан Роулинг

Publisher:Bloomsbury

Language:English

Publication Date:2018

Number of pages:3872 pst

Format:Paperback

Width:129 mm / 5,1'

Height:198 mm / 7,8'

Weight:2935 g

Illustrations:Black and white

ISBN:9781408898659

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SKU: 58836007

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Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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