Spring Prelude Game
SKU: 41642746814

Spring Prelude Game

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Description

Spring Prelude GameDescriptionSpecificationsShipping Spring Prelude is a stand alone game of the Second Battle of Kharkov (12 27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942. 1 2 Players 120+ Mins Ages 14+ Features: Dice Rolling, Hexagon Grid, Scenario Mission Campaign Game, Simulation, Zone of Control Theme: Wargame, World War II

Spring Prelude is a stand-alone game of the Second Battle of Kharkov (12-27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942.

1-2 Players  |  120+ Mins  |  Ages 14+

Features: Dice Rolling, Hexagon Grid, Scenario / Mission / Campaign Game, Simulation, Zone of Control

Theme: Wargame, World War II

Description:

Players will conduct operations as either Soviet Direction Commander Timoshenko or the German commander of Army Group South, von Bock.

The game utilizes the strength chit-pull mechanics originally from the Victory in the West series and further refined in its VCS series descendant. New rules cover how rain, mud, and swollen rivers played their part in the beginning stages. Stacking rules use relative unit sizes which are portrayed using white or gray dots. The addition of Headquarters will allow the Soviet command structure to feature in a more accurate way. Air missions are expanded to cover a few more options. Of course, what would the game be without the Soviet doctrine restrictions?

Background work is primarily based on Kharkov 1942: Anatomy of a Military Disaster by David Glantz with some OOB fleshing by Nafziger and maps based on post-war USGS surveys (which were themselves taken from wartime Soviet surveys).

The Second Battle of Kharkov is the perfect situation to entice players into the world of strength chits. One not heavily covered by titles and sporting the fact that during the fighting both sides were attacker and defender. Given this situation, a wide variety of outcomes were theoretically possible. Which one will your forces achieve?

INCLUDED SCENARIOS:

  • #1 Northern Pincer – This historical scenario uses a portion of a single map as an introduction to the full campaign. The scenario provides the players a look at one thrust of the plan that was designed to capture Kharkov between two forces. The goal of this scenario is to study the true threat to German plans posed by the Soviet forces east of the city. Scenario Duration: Turns 1-6 (12-17 May), northern section of Map E.
  • #2 Izyum Salient – This is the full historical campaign covering both offensives as the battle flows back and forth across the steppe. You can use all the bells and whistles for this one. Scenario Duration : Turns 1-16 (12-27 May), both maps.
  • #3 Aggressive Timoshenko – This is a fictional situation that assumes the Soviets are ready to attack on the originally planned kick-off date. The scenario plays the same as the historical campaign, but things are shifted 8 days earlier. The initial setup will be slightly modified and some German reinforcements take longer to arrive. Scenario Duration: Turns 1-20 (4-23 May), both maps.
  • #4 Passive Timoshenko – This is a fictional situation that places the Soviets on a stronger footing. The scenario postulates that Timoshenko did not propose his attack plans to Stalin and the head man himself was more occupied with other parts of the front. In this case, Fridericus is launched as planned by the Germans against a dug-in and defensive-minded Soviet force. Will there still be a pocket? Scenario Duration: Turns 1-10 (18-27 May), southern half of Map E.

Components:

  • Two 22” x 34” Game Maps
  • Three Counter Sheets (840 pieces at 1/2? size)
  • Ten Player Aid Cards, including Scenario Set-ups
  • Rules Booklet
  • Two 6-Sided Dice
  • Box and Lid Set


Barcode: 196852444007

Vendor: Compass Games

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SKU: 41642746814

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ThereseHazzard
Lowell, US
★★★★★ 5
All around helpful---worth the money!
Format: Paperback
This guide has been most helpful for all the folks I help prepare for the iTEP test! It gives insight into what each section of the test is looking for along with examples and great tips about actually TAKING the test. In the Writing and Speaking sections, it also gives sample scores and comments from the Master Grader which is very helpful too.
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Reviewed in the United States on August 9, 2019
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Thomas J. Shandorf
Natrona Heights, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Lexington, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Contemporary Gentleman
Bozeman, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
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MEL
Lexington, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018

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