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USA
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
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Description
Waste Knights 2nd EditionWelcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur. But things are about to change as there are still those who care. You are among them the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling are you ready to answer? Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices. As the heart of the game is adventure players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players' interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated! 1-4 players Ages 14+ 45-180 minute play time Contents: Rulebook Guide, Book of Tales, Game Board 6 Plastic Miniatures 6 Knight Sheets 6 Vehicle Sheets 4 Reference Sheets 210 Cards Gear Deck Holder 12 Custom Dice 4 Base Discs 1 Threat Bag 36 Plastic Markers 183 Tokens
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