Redmi Buds 6 Play - Pink
SKU: 67786750104

Redmi Buds 6 Play - Pink

Sale price$131.86 Regular price$146.51
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Description

Redmi Buds 6 Play - PinkThe Redmi Buds 6 Play combines sleek design, lightweight comfort, and powerful performance to deliver an exceptional audio experience. Weighing only 3. 6g per earbud, they fit snugly in your ears without causing discomfort, making them perfect for all day wear. The charging case features a smooth, four sided curved design, offering a compact and elegant form factor that easily fits in your pocket or hand. With a focus on both aesthetics and

The Redmi Buds 6 Play combines sleek design, lightweight comfort, and powerful performance to deliver an exceptional audio experience. Weighing only 3.6g per earbud, they fit snugly in your ears without causing discomfort, making them perfect for all-day wear. The charging case features a smooth, four-sided curved design, offering a compact and elegant form factor that easily fits in your pocket or hand. With a focus on both aesthetics and ergonomics, these earbuds provide a seamless blend of style and functionality.

Equipped with a finely tuned 10mm dynamic driver, the Redmi Buds 6 Play delivers rich and immersive sound. The audio has been optimized by Xiaomi Acoustic Lab to enhance clarity, depth, and bass response. For those who love personalized sound experiences, the earbuds offer five preset EQ modes, including standard, bass boost, voice enhancement, treble enhancement, and volume boost. Whether you're enjoying deep bass beats, crystal-clear vocals, or balanced audio, these earbuds cater to every preference with precision.

Clear communication is guaranteed with advanced AI noise reduction technology, which effectively distinguishes human voices from background noise. This ensures that calls remain crisp and intelligible, even in noisy environments. Additionally, the latest Bluetooth 5.4 technology provides a stable and low-latency connection, making these earbuds perfect for seamless audio streaming and gaming. With intuitive touch controls, users can easily manage playback, calls, and voice assistants without reaching for their device.

Designed for endurance, the Redmi Buds 6 Play offer up to 7.5 hours of continuous playback on a single charge, extending up to an impressive 36 hours with the charging case. A quick 10-minute charge provides up to 3 hours of music playback, ensuring you're never without your favorite tunes. With an IPX4 water-resistance rating, these earbuds can withstand sweat and splashes, making them ideal for workouts and outdoor use. Whether you're commuting, working out, or simply relaxing, the Redmi Buds 6 Play provide a premium listening experience with lasting comfort and reliability.

FEATURES:

  • 10mm dynamic driver for powerful sound
  • AI noise reduction for clear calls
  • Up to 36 hours of all-day play with charging case
  • Up to 3 hours of music playback from a 10-minute charge
  • Five EQ settings via Xiaomi Earbuds app

SPECIFICATIONS:

  • Earbuds:
  • Frequency response range: 20Hz~20KHz
  • Wireless connection: Bluetooth 5.4
  • Bluetooth protocols: Bluetooth Low Energy / HFP / A2DP / AVRCP
  • Communication range: 10m (open space free of obstacles)
  • Speaker impedance: 16 Rated power 5 mw Maximum power 10 mw
  • Charger:
  • Battery capacity
    • Earbuds: 57mAh
    • Charging case: 600mAh
  • Charging port: TYPE-C
  • Earbud input parameters: 5V 170mA
  • Charging case input parameters: 5V 800mA
  • Charging case output parameters: 5V 340mA
  • Battery life
    • Battery life on a single charge: 7.5 hours
    • Battery life with charging case: 36 hours
  • Product Weight of a single earbud: 3.6g
  • Product Dimensions of a single earbud: 2 x 1.4 x 2.2 cm
  • Product Weight of charging case: 32.8g
  • Product Dimensions of charging case: 5.4 x 5.4 x 2.7 cm
  • Total weight: 40.0g
  • Colour: Pink

WHAT'S IN THE BOX:

  • Redmi Buds 6 Play - Pink x2
  • Redmi Buds 6 Charging Case x1
  • S ear cap x1
  • L ear cap x1
  • User manual x1


Dimensions (LxWxH): 10.0 x 10.0 x 3.0 cm
Shipping Notes
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SKU: 67786750104

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Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Phoenix, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Pawtucket, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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