Pacemaker Sport Systems | 3" Cat Back Exhaust System | Ford Falcon BA BF FG XR6 Ute 2002–2014 | PP4490-03
SKU: 62658451463

Pacemaker Sport Systems | 3" Cat Back Exhaust System | Ford Falcon BA BF FG XR6 Ute 2002–2014 | PP4490-03

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Description

Pacemaker Sport Systems | 3" Cat Back Exhaust System | Ford Falcon BA BF FG XR6 Ute 2002–2014 | PP4490-03Pacemaker Sport Systems Cat Back System Ford Falcon BA BF FG XR6 Ute PP4490 03 Enhance the presence and performance of your 4. 0L Barra inline six with the Pacemaker Sport Systems Cat Back Exhaust. Specifically engineered for the Ford Falcon BA, BF, and FG XR6 Ute variants, this system is designed to reduce backpressure and refine the exhaust note of one of Australia's most iconic engines. Utilizing advanced mandrel bending and premium materials, this

Pacemaker Sport Systems Cat Back System - Ford Falcon BA BF FG XR6 Ute - PP4490-03

Enhance the presence and performance of your 4.0L Barra inline-six with the Pacemaker Sport Systems Cat Back Exhaust. Specifically engineered for the Ford Falcon BA, BF, and FG XR6 Ute variants, this system is designed to reduce backpressure and refine the exhaust note of one of Australia's most iconic engines. Utilizing advanced mandrel-bending and premium materials, this cat-back system delivers a deep, sporty signature growl without the intrusive cabin drone, making it the perfect upgrade for both daily driving and performance enthusiasts. Note: Fits Ford Falcon Ute models (BA, BF, and FG series) equipped with the Naturally Aspirated (N/A) 4.0L Barra engine produced between 2002 and 2014.

Features:

Precision-manufactured in Australia to provide the ideal balance of flow efficiency and acoustic refinement.

  • System Setup: Performance Cat-Back exhaust system.
  • Material Quality: Constructed from premium Exhaust Grade 409 Stainless Steel for superior longevity.
  • Sound Control: Incorporates Pacemaker's V-Tex technology to eliminate drone while maintaining a performance tone.
  • Muffler Technology: Signature Double Skinned 409 Stainless Steel Mufflers for increased durability and sound quality.
  • Hanger Integration: Direct bolt-on installation utilizing existing factory mounting points.
Product Specifications for PP4490-03
Brand Pacemaker Sport Systems Part # / SKU PP4490-03
Product Type Cat Back Exhaust System System Configuration Direct Replacement Cat-Back
Material 409 Grade Stainless Steel Pipe Size 3" (76mm)
Fitment Type Direct Bolt-On Vehicle Connection Factory Cat Connection Point
Fabrication Required No Mounting Uses Factory Mounting Points
Muffler / Resonator Double Skinned Mufflers Sound Level Deep Performance Note
Engine Compatibility 4.0L Barra I6 (Naturally Aspirated) Application Performance Street Driving
Body Fitment Utility (Ute) Series BA / BF / FG

Important Notes:

  • Specifically engineered for Ford Falcon Ute BA, BF, and FG series (2002–2014).
  • System scope: Cat-back performance exhaust system (retains factory headers and cat).
  • Engineered as a clean bolt-on assembly, retaining factory mounting brackets and hangers.
  • Ensure all compatibility metrics (Ute body style, Barra N/A engine) are checked before processing orders.
  • Professional automotive technician installation is highly recommended to secure optimal bracket clearances.

Important Information

  • The image shown may not reflect the actual product
  • Shipping times may vary depending on destination and stock availability

Vehicle Applications:

Make Model From To Body Series Engine Variant Drivetrain
FORD
Ford Falcon 2002 2014 Utility BA / BF / FG 4.0L Barra I6 XR6 (Naturally Aspirated) RWD
Warranty Information
Product Warranty Period
Pacemaker Headers Two (2) years.
Pacemaker King Brown 4x4 Exhaust systems Five (5) years.
Pacemaker Sports exhaust systems Five (5) years.
Fabrication products and accessories One (1) year.

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SKU: 62658451463

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Tinkerer
West Palm Beach, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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