DEWALT XR 20-Volt MAX Brushless 1/4-in 3-Speed Cordless Impact Driver Kit, 2 x 2.0Ah Batteries, Charger & Hard Case
SKU: 46272279982

DEWALT XR 20-Volt MAX Brushless 1/4-in 3-Speed Cordless Impact Driver Kit, 2 x 2.0Ah Batteries, Charger & Hard Case

Sale price$177.31 Regular price$197.01
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Description

DEWALT XR 20-Volt MAX Brushless 1/4-in 3-Speed Cordless Impact Driver Kit, 2 x 2.0Ah Batteries, Charger & Hard CaseDEWALT 20V MAX XR Brushless Impact Driver Kit (DCF887D2) Power through fastening with DEWALTs 20V MAX XR brushless impact driver. The compact 1 4 in hex driver delivers up to 3,250 RPM and 1,825 in lbs of torque, with 3 speed settings and Precision Drive for added control. Kit includes two 2. 0Ah batteries, charger, belt hook, and hard case. Key Features: Brushless Performance: DEWALT built brushless motor delivers more runtime and power than standard

DEWALT 20V MAX XR Brushless Impact Driver Kit (DCF887D2)

Power through fastening with DEWALT’s 20V MAX XR brushless impact driver. The compact 1/4-in hex driver delivers up to 3,250 RPM and 1,825 in-lbs of torque, with 3-speed settings and Precision Drive for added control. Kit includes two 2.0Ah batteries, charger, belt hook, and hard case.


Key Features:

  • Brushless Performance: DEWALT-built brushless motor delivers more runtime and power than standard units
  • 3-Speed + Precision Drive: Optimize control and versatility for delicate to heavy-duty applications
  • Enhanced Visibility: 3 bright LEDs with 20-second delay reduce shadows while fastening
  • Compact, Lightweight Design: Fits into tight spaces and reduces fatigue during extended use
  • One-Handed Bit Changes: 1/4-in hex chuck with easy-grip sleeve accepts 1-in bit tips

Specifications Table:

Specification Details
Sub-Brand XR
Battery Voltage 20-Volt MAX
Maximum Chuck Size 1/4-in
Tool Height 9 in
Tool Length 5.55 in
Tool Weight 3.8 lbs (tool only)
Tool Width 3.7 in
Battery Amp Hours 2.0Ah (each)
Battery Included Yes (2) DCB203 20V MAX 2.0Ah
Battery Type Lithium-ion
Brushless Yes
Case Type Hard case
Charge Time 30 minutes
Charger Included Yes (DCB112)
Cordless Yes
Hybrid Capable No
Impacts Per Minute 3600 IPM
Maximum Speed 3250 RPM
Number of Batteries Included 2
Right Angle No
Tool Power Output 1,825 in-lbs max torque
Variable Speed Yes (3 settings + Precision Drive)
Voltage 20V
Work Light Yes, 3 LEDs with 20-second delay
App Compatibility No
Bluetooth Compatibility No
Wi‑Fi Compatibility No
Works with Android No
Works with iOS No
Warranty 3-year limited
CA Residents: Prop 65 Warning(s) Yes
Safety Listing UL safety listing
UNSPSC 27112700

Frequently Asked Questions (FAQ):

Q: What’s included in the kit?
A: Impact driver (DCF887), two 20V MAX 2.0Ah batteries (DCB203), DCB112 charger, belt hook, and hard case.


Q: Is the tool variable speed?
A: Yes—3 speed settings with a variable speed trigger, plus Precision Drive in speed 1 for controlled fastening.


Q: What is the maximum torque and speed?
A: Up to 1,825 in-lbs of torque and 3,250 RPM.


Q: What chuck size does it use?
A: 1/4-in hex quick-change chuck for standard impact driver bits.


Q: Does it have a work light?
A: Yes—three integrated LEDs with a 20-second shutoff delay.


Compact power that elevates every project

This DEWALT XR impact driver brings modern precision to your workspace with a compact silhouette and bold, industrial styling. The trio of LEDs casts a clean, shadow-free glow—perfect for crisp installations and hardware updates. Pair it with matte black fasteners for a sleek, tailored look on cabinetry and built-ins. It’s a refined, high-performance essential for a polished, professional finish.


Upgrade to the DEWALT XR impact driver kit for powerful, precise fastening—complete with batteries, charger, and case—ready to tackle any project.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 46272279982

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Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Pawtucket, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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